Pro Tools 130 Pro Tools for Game Audio

Length

24 hours

Overview

This course provides students with exposure to the core skills, workflow, and concepts involved in creating and implementing game audio using Pro Tools systems. It covers basic sound design techniques for both Macintosh and Windows systems. Session time is divided between demonstration and hands-on practice, with ample time to experiment with sample material.

Audience

This course is designed for end-users with basic Pro Tools skills, including:

  • musicians,
  • sound editors,
  • multimedia producers, or
  • anyone wishing to become involved in sound for games and interactive media.

Prerequisites

Completion of the following courses is required prior to beginning this course:

Objectives

At the end of this course, you will be able to:

  • Understand game audio workflow
  • Work with dialog
  • Incorporate Foley
  • Add sound effects
  • Work with background (ambient) sounds
  • Create an interactive music score
  • Incorporate realistic vehicle sounds
  • Create dynamic cinematics

Software Configuration

The following software options are required for this course:

  • Unity or Unity Pro Game Development Tool
  • Pro Tools LE or HD 8
  • Maxim
  • POWr Dither
  • DigiRack EQ III, Dynamics III, and DVerb
  • Pitch Shift
  • Time Shift
  • AIR Reverb
  • AIR Frequency Shifter
  • AIR Non-Linear Reverb
  • AIR Fuzz Wah
  • AIR Flanger
  • AIR Dynamic Delay
  • Xpand!2
  • Eleven Free
  • Music Production Toolkit 2
  • DV Toolkit 2

System Configurations

One of the following system configurations is required for this course:

  • MBox 2 Family
  • 003 Family
  • Legacy LE Interface (Mbox, Digi 002)
  • Pro Tools|HD