Work faster and more easily
Create and present real-time HDR content—just added
Captivate audiences and elevate the look of your broadcasts with richer, more realistic imagery. Maestro | Designer and RenderEngine now support real-time HDR graphics workflows on the Maestro | Engine platform, enabling you to design and preview content with greater shadow and highlight detail and more faithful color accuracy. Plus, you can combine HDR and SDR content in the same environment—across UHD or HD workflows—and all content will display correctly.
Work more easily in UHD with 2SI—just added
Gain better efficiency when working in or transitioning to UHD with support for 2SI (2 Sample Interleave) video insertions and outputs in RenderEngine. From better digital video effect coordination and greater signal resilience, to the ability to preview HD from a UHD signal, it gives you an easy and flexible way to work with UHD over quad link SDI connections.
Integrate designers into your MediaCentral workflow
Forget having to switch between Maestro | Designer and MediaCentral for graphics production. MediaCentral | Cloud UX is now integrated as a panel within the Maestro | Designer interface, giving graphic designers easy access to all of the powerful media search, browse, and preview capabilities MediaCentral offers—right inside of Maestro | Designer. You can even drag and drop media directly to the object tree or RenderEngine preview window. And journalists using MediaCentral | Cloud UX can easily insert assets into Maestro | News templates from the field.
Archive graphics directly into MediaCentral
With extended MediaCentral integration, you can now archive graphics and scenes into MediaCentral | Asset Management directly from the MediaCentral | Cloud UX panel in Maestro | Designer. Not only does this make it easier for designers to archive and recall content quickly and create additional metadata for each scene—without leaving the Maestro | Designer interface—it enables your design and editorial teams to better manage your ever-growing graphics library and collaborate more easily, with full search, browse, and preview capabilities.
Enable back-to-back playback
With the new Maestro | Designer video playback engine, you can now play a variety of video content back to back—including Avid DNxHR, DNxHD, XDCAM, MOV with alpha channel, and AVC media. Get content on air faster without the fuss and take advantage of new playback capabilities, including start time scheduling, audio mapping, reversing clips, changing speed, and more.
Bring content to life with animation
Design cool effects, motion graphics, or alter the look of an object over time. With easy-to-use animation tools, you can set keyframes along the timeline with just a click. The expanded animation window features both “dope sheet” and “curves” timeline views, so you can edit your work in a familiar environment. You can even create events that cascade through the scene—triggered by animation playback—without scripting. Or add multiple tickers that run simultaneously.
Boost efficiency with advanced tools and features
Along with the 64-bit performance boost, you also get revved up functionality. Maximize efficiency with the Expression Editor, which now offers color-coding, auto-complete, error checking, and data path connections functionality. Manage objects and scenes more easily with the Batch Renaming tool. Resize and wrap text box copy. Create mirrored environments easily with Mirror Geometry. Group objects fast with a shortcut. And so much more.
Provide direction and other important information through notes that designers can attach to any object or to the scene for other designers working on the same project. It’s also a great way to provide embedded feedback during the review and approval process.
Work with intelligent templates
Repurposing content is key to maximizing efficiency. Maestro | Designer makes it easy using graphics templates. Each can have “exported” elements that can be updated quickly and dynamically during production—from text captions and live video feeds, to textures, chart bars, audio sources, and other data. You can also crunch large volumes of data easily by using data connections and statistical functions on different values—ideal for updating financial and election graphics.
Expand your Trigger capabilities
Extend the functionality of Triggers with trigger scripts that can be run inside scenes without issuing commands from the controllers. Using the new scripting language, you can simply drag and drop any scene property into the script and then control it using the scripting tool.